Friday, July 4, 2008

ebook



Code:
http://rapidshare.com/files/94105972/2.rar.html

password : www.sinein.com



Creative Photoshop: Digital Illustration and Art Techniques
Focal Press l PDF(377 pages) | 121 Mb

"Derek's work, and the approach he takes to explaining his techniques, are excellent.
His ideas are innovative, his methodology unique, and the results are breathtaking.
Steve Caplin, UK based digital illustrator, author of How to Cheat in Photoshop.
Creative Photoshop: Digital Illustration and Art Techniques, covering Photoshop CS3
(Digital Workflow)is a wonderful book.

Code:
http://www.megaupload.com/?d=59XEB2S0
or:
http://depositfiles.com/files/4284001 (part1)
http://depositfiles.com/files/4283257 (part2)



785 pages | May 29, 2007 | PDF | 64.21 Mb

Get your picture-perfect guide to using all the cool features of Photoshop CS3. Whether you're new to Photoshop, want to take your skills up a notch, or want to quickly master the new features and enhancements in Photoshop CS3, you've come to the right place.



Get your picture-perfect guide to using all the cool features of Photoshop CS3. Whether you're new to Photoshop, want to take your skills up a notch, or want to quickly master the new features and enhancements in Photoshop CS3, you've come to the right place. Nine easy-to-follow minibooks cover Photoshop fundamentals plus the newest tools and techniques. "Putting It Together" exercises give you hands-on experience. This is your one-stop guide to Photoshop. You'll learn to:

- Specify size and resolution.
- Correct contrast, color, and clarity.
- Create top-notch selections.
- Composite images with layers and blending modes.
- Make adjustments with levels and curves.
- Prep graphics for print or the Web. Order your copy of this 9 books in 1 - with hundreds of examples in full color -- today!

Code:
http://rapidshare.com/files/104080255/Photoshop.CS3.All.in.One.Desk.Reference.For.Dummies_www.allday-warez.com.rar
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http://www.megaupload.com/?d=LEWEK73X



JDan Margulis “Photoshop LAB Color: The Canyon Conundrum and Other Adventures in the Most Powerful Colorspace "
Peachpit Press | 2005-08-18 | ISBN: 0321356780 | 384 pages | PDF | 17,2 Mb
.

With a mantra like “There are no bad originals, only bad Photoshop operators,” you know best-selling author Dan Margulis is serious about exposing people to the magic of Photoshop. Nowhere is that magic more apparent than in its LAB color processing capabilities, which can make even the subtle canyon colors of rock, sand, and dirt come to vivid life. However, you may be wary of taming the complex beast. Here’s your guide! In these pages, Dan shows that you can derive enormous benefits from just a few simple tools and techniques. He also demonstrates that you can take these techniques as far as you wish, employing the power-user features he describes in later chapters. Starting with canyons and progressing to faces, you will see just how quickly you can begin improving your images by following the “recipes” included here. Each chapter includes a sidebar with review questions and exercises as well as a “Closer Look” section that examines some of the principles behind the techniques.

Code:
http://rapidshare.com/files/91342013/Photoshop_LAB_Color.rar
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http://depositfiles.com/files/3502535
or
http://letitbit.net/download/8c4df5505966/Photoshop-LAB-Color.rar.html
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http://w15.easy-share.com/1699544095.html



Code:
http://rapidshare.com/files/48453854/pshopuser07.rar



Dariush Derakhshani'Introducing Maya 2008


The new edition of this perennial bestseller is the ideal initiation to 3D and Maya. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core tools while introducing the latest Maya 2008 features.

Code:
http://rapidshare.com/files/107398064/mya.rar

mirror
http://www.megaupload.com/?d=YLCDFXFA


Computer Animation: Algorithms and Techniques
(The Morgan Kaufmann Series in Computer Graphics)
Morgan Kaufmann; 1st edition | ISBN: 1558605797 | 560 pages | September 4, 2001 | PDF | 4 Mb

What many digital animators fail to realize is that someone needs to make the software that's used to bring images to life. Without the tools, the ideas can never be materialized. In Computer Animation: Algorithms and Techniques, the concepts and formulas used behind the scenes and under the hood of contemporary animation software are clearly explained for the programmer and the technical director.

Code:
http://www.paid4share.com/file/4876/1558605797-rar.html
or
http://www.icefile.net/index.php?page=main&id=cd4581821&name=1558605797.rar



Introducing Character Animation with Blender
Sybex; Pap/DVD edition | ISBN: 0470102608 | 496 pages | February 27, 2007 | PDF | 19 Mb

Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies.

Code:
http://www.paid4share.com/file/3770/0470102608-rar.html
or
http://rapidshare.com/files/91470989/0470102608.rar



Boaz Livny “Mental ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering"
Sybex | 2007-02-20 | ISBN:0470008547 | 740 pages | PDF | 15,4 Mb

Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it’s packed with techniques and insights you can’t get anywhere else. Best of all, the book’s advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan. You’ll get a high-level look at techniques that usually take professionals years to figure out.

Code:
http://depositfiles.com/files/3526933
or
http://w14.easy-share.com/1699559777.html
or
http://rapidshare.com/files/91899537/mental.ray.for.Maya.3ds.Max.and.XSI.rar
or
http://rapidshare.com/files/91918344/mental.ray.for.Maya.3ds.Max.and.XSI.rar



Learning Autodesk® 3ds Max® 2008 | Foundation is your shortcut to learning 3ds Max quickly and effectively. Youll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to model, animate, apply materials and render in both the games & design visualization pipelines. By the end of the book youll have a sense of the entire production process as you work on real-life production examples.

Whether youre a game artist or a graphic artist, Autodesk® 3ds Max® 2008 has the tools you need to succeed.

Game Artists will gain in-depth knowledge of the world-class Biped character animation toolset, unparalleled polygon modeling and texturing workflow.

Design Visualization Specialists such as architects, designers, and graphic artists, will gain the power to visually inform the design process through conceptual exploration, design validation and visual communication.

Bonus features included on DVD:
Link to a 30-day trial of Autodesk® 3ds Max® software
Bonus short films and new software feature demos
Autodesk 3ds Max hotkeys reference guide
Free models from Turbo Squid worth $160
Autodesk® 3ds Max® 2008

* An all-access pass to the production and teaching experience of Autodesks training experts

* Concept-driven lessons, fully illustrated in color, teach you the essentials of using 3ds Max 2008 so you can master the techniques of animation, modeling, materials, lighting and rendering

* DVD includes instructor led videos, support files and movies as well as interviews with contributing artists and FREE models from Turbo Squid worth US $160!

With this official Autodesk training guide, you will also:
Learn about the user interface (UI) and work in 3D space
Learn about animation basics and key frame animation
Character modeling with editable poly
Create rigs with biped
Make morph targets with paint tools
Learn about unwrapping UVs
Learn about motion mixer workflow
Understand & animate cameras
Learn about light types and advanced lighting techniques
Rendering Techniques & Tools (mental ray & Render Effect)

Code:
http://rapidshare.com/files/91418976/0240809270.7z
or
http://www.filefactory.com/file/456a63/
or
http://mihd.net/irzacn


Animation Magazine, December, 2007
PDF | English | 7 Mb | 68 pages


Code:
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Foundation Flash Cartoon Animation

Tim Jones, Allan Rosson, Barry Kelly, David Wolfe
friends of ED (November 19, 2007) | ISBN: 1590599128 | 350 pages | PDF | 8,3 Mb



Whether you are an experienced Flash designer or developer looking for a guide to doing animation in Flash, or a novice to Flash who is looking for an effective way to create and distribute animations, this book will prove invaluable to you. Covering every aspect of Flash animation, the book is a fast-paced yet thorough review of the Flash animation process. Written by the Emmy-Award winning team at ANIMAX, this book not only reveals the step-by-step process followed by one of today’s leading Flash animation studios, it gives you valuable tips and tricks to take your Flash animation to the next level. Divided into three phases of production (pre-production, animation, post-production) this book breaks the Flash animation process into smaller, more manageable steps. And because the authors approach the animation process from various perspectives (such as producer, animator, and editor) the book balances many of the real-world issues facing today’s Flash animators, from artistic to technical to financial. The book starts off by looking at planning and designing an animation project, including working out your goals, and putting together character libraries and storyboards. Next up we look at the production phase, which includes using plug-ins to make your work more efficient, implementing your animation, and adding special effects. Finally, we look at post-production work, including how After Effects can be used effectively alongside Flash for tasks such as camera mechanics, how to make Flash not look like Flash, and tips and tricks from the experts. Whatever the reason, like millions of others around the world you’ve become interested in Flash animation. And you’ve come to the right place to learn more. This book is compatible with pretty much any fairly recent version of Flash.

Code:
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http://depositfiles.com/files/3006936

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http://rapidshare.com/files/82578787/Fondton_Flsh_Crton_Anmion.7z

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Joep van der Steen, Rendering with mental ray & 3ds Max
Focal Press | ISBN: 0240808932 | March 20, 2007 | 256 pages | PDF | 40 MB




Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with indirect light or with specific effects, such as depth of field and motion blur. Contour line shading and various other mental ray features are presented in detail, then you learn how to use the different light types of 3ds Max inside mental ray and how to use mental rays own specific area lights and its new daylight system. Finally, the book reviews mental rayspecific materials and what effects can be obtained by using most of the specific mental ray shaders.

Key Features:
* Color reproductions illustrate a wide array of subtle techniques.
* Contains never-before-published information about how shaders work

Code:
Download

http://rapidshare.com/files/57849468/Focal.Press.Rendering.with.mental.ray.and.3ds.Max.Mar.2007.eBook-BBL.rar



By Les Pardew,&nbspDan Whittington,
Publisher: Course Technology PTR
Number Of Pages: 368
Publication Date: 2005-12-08
Sales Rank: 1153128
ISBN / ASIN: 1592009085
EAN: 9781592009084
Binding: Paperback
Manufacturer: Course Technology PTR
Studio: Course Technology PTR
Average Rating: 1
Total Reviews: 2




Book Description:

Are you an artist ready to try your hand at 3ds Max 8? Beginning Game Art in 3ds Max 8 gives you the skills you need to hit the ground running, covering the basics of this amazing program. It is filled with step-by-step instructions and sample projects from actual games. Fine-tune your new skills as you learn to build objects, environments, and characters. You will also learn the basics of rigging and animating your game characters. Using this book's hands-on approach, you'll jump right in and begin creating your own art using the amazing features of 3ds Max 8.


Code:
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http://www.icefile.info/index.php?page=main&id=1fd80048&name=1592009085.rar

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